Adobe After Effects - 4 Days

Adobe Creative Cloud
Tuesday, 18 May 2021 08:00 AM - Friday, 21 May 2021 12:00 AM

Adobe After Effects is a popular and powerful software program used for creating motion graphics and visual effects. It allows designers to animate, alter and composite media in a 2D and 3D space with numerous built-in tools and third party plug-ins. This course will thoroughly prepare you for integrating After Effects into your animation or editorial workflow and to greatly enhance your creativity and skill level.

This course is taught Live On Line, so you can learn from the comfort of your home or office. Cost is $1,895.00 which includes all class materials - Class times: 8:00 am 4:00 pm PST.

If you don't own the software, you can download a free 30-day trial here

Course taught by an expert real-world Adobe Certified Instructor

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Basic knowledge of a Mac or PC computer

Basics of video editing is helpful

Course Outline

Adobe After Effect’s Workflow

Creating a Project & Importing Footage

Creating a Composition & Arranging Layers

Adding Effects & Modifying Layer Properties

Animating the Composition

Previewing Work & Optimizing Performance

Rendering & Exporting your Composition

Customizing the Workspace

Controlling the Brightness of a User Interface

Using Dynamic Link with Adobe Premiere Pro

Creating a Basic Animation

Importing Footage using Adobe Bridge

Creating the Composition

Working with Imported Illustrator Layers

Applying Effects to a Layer

Applying an Animation Preset

Previewing the Effects

Adding Transparency

Rendering the Composition

Animating Text

About Text Layers

Creating & Formatting Point Text

Using Text Animation Preset

Animating with Scale Keyframes

Animating Using Parenting

Animating Imported Photoshop Text

Animating Text Using a Path Animation Preset

Animating Type Tracking

Animating Text Opacity

Using a Text Animator Group

Cleaning up the Path Animation

Animating a Non-Text layer along a Motion Path

Adding Motion Blur

Exporting as a Template for Adobe Premiere Pro, Final Cut Pro X

or Avid Media Composer

Working with Shape Layers

Adding a Shape Layer

Creating Custom Shapes

Incorporating Video & Audio Layers

Applying a Cartoon Effect

Adding a Title Bar

Using Brainstorm to Experiment

Animating a Multimedia Presentation

Animating Scenery Using Parenting

Anchor Point Adjustments

Masking Video using Vector Shapes

Keyframing a Motion Path

Animating Additional Elements

Applying an Effect

Creating an Animated Slide Show

Adding an Audio Track

Animating Layers

Simulating Lighting Changes

Duplicating an Animation Using the Pick Whip

Animating Movement in Scenery

Adjusting Layers and Creating a Track Matte

Animating the Shadows

Adding a Lens Flare Effect

Animating the Clock

Retiming the Composition

Working With Masks

Creating a Mask with the Pen Tool

Editing a Mask

Feathering the Edges of a Mask

Replacing the Content of a Mask

Adding a Reflection

Creating a Vignette

Adjusting the Color

Animating with Puppet tools and Character Animator

Deform Pins

Defining Areas of Overlap

Stiffening an Area

Animating Pin Positions

Character Animator Layer Naming Conventions

Recording Animation

Performing Color Correction

Adjusting Color Balance

Replacing the Background

Removing Unwanted Elements

Correcting a Range of Color

Warming Colors with the Photo Filter Effect

Using 3D Features

Animating 3D objects

Adding Reflections to 3D Objects

Animating a Camera

Adjusting a Layer Timing

Using 3D Lights

Adding Effects

Adding a Motion Blur

Previewing the Entire Animation

Using Cinema 4D and other Third Party Applications with After Effects

Working with 3D Camera Tracking

3D Camera Tracker Effect

Tracking Footage

Creating a Camera and the Initial Text

Creating Realistic Shadows

Adding Ambient Light

Creating Additional Text Elements

Locking a Layer to a Plane with a Null Object

Animating the Text

Adjusting the Camera’s Depth of Field

Advanced Editing Techniques

Using Motion Stabilization

Using Single-Point Motion Tracking

Using Multipoint Tracking

Creating a Particle Simulation

Retiming Playback Using the Timewarp Effect

Using Expressions

Creating Expressions to Link Settings

Creating Looping and Ping-pong Animations

Rendering and Outputting

Creating Templates for the Rendering Process

Creating Templates for Output Modules

Exporting to Different Output Media

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