Introduction to Virtual Reality (VR)

This workshop will introduce the participant to Virtual Reality (VR). The class covers everything from the basics of VR - the hardware and the history - to different applications of VR, the psychology of Virtual Reality, and the challenges of the medium.

1 day - $595.00

Prerequisites:

No prerequisities are required.

Course Outline 

Virtual Reality - Hardware and History
Introduction to Virtual Reality
What is VR and How is it Different from Other Media?
Displays | CAVE and HMDs
Head Tracking
Controllers
Choosing your VR Device
Oculus Rift
HTC Vive
Sony PlayStation VR4m
Mobile VR | Google Cardboard and Samsung Gear
CAVE VR Systems
VR in the Analogue Age
VR in the Digital Age

VR Applications
Introduction to the VR Technical Framework
360 Video and Model Based VR
Being Someone Else
Sports
News and Documentary Films
Scientific Data Visualisation
Medical Training
Physical Rehabilitation and Psychotherapy
Other industry used for VR

The Psychology of VR: the Three Illusions
A Brief History of VR
Levels of Immersion in VR Systems
Sensorimotor Contingency
Why Do We Need Immersive VR?
Introduction to the Three Illusions
Introduction to Place Illusion
Does Immersion Cause PI
Introduction to Plausibility Illusion (Psi)
Necessary Conditions for Psi
Break of Presence
Presence, Immersion, PI, and Psi
The Pinocchio Illusion
The Rubber Hand Illusion
Psychological Effects of Embodiment Illusion
Visual-Tactile and Visual-Motor Synchrony
The Technical Setup of VR Embodiment
Changes in Attitude, Behaviours, and Cognition
Self-Counselling and Treating Depression
Comparing CGI and 360 Video
The Future of Embodiment in VR

Challenges in Virtual Reality
Realism | Graphics
Realism | Animation
Navigation
Nausea
Meeting Other People
Haptic Feedback
Basic Concepts in 3D Computer Graphics
Simulation Sickness

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